On display is the variety of different combat spells and magic parkour traversal options that Frey can deploy-and it looks to be a substantial one. In the trailer, Frey picks up a sidequest to grab some crafting materials for an artisan in the hub city of Cipal, and then its out into the wilderness to fling fistfuls of magic. This 10-minute gameplay overview from August 2022 gives a pretty full sense of what the standard flow of gameplay will feel like in Forspoken, as Frey explores the open (and almost entirely corrupted) world of Athia. We have a full breakdown of the abilities mentioned in our "What will Forspoken play like?" section of this article. Another feature showcased are spellcraft challenges, which allow Frey to upgrade skills to buff abilities with augments like shorter cooldowns or lower stamina consumption. After a century of unending daylight, night has finally come.This Deep Dive: Magic Parkour trailer gives us a close up look at what powers Frey has at her disposal, and how they can combine to let her jump and skate around this unfamiliar land. Life grinds to a halt in the Crystarium as everyone cranes their necks skyward. In place of the sun, the only light that touches the land is the dim gleam of a star-filled night. It splits open the world with a deafening crack that reveals a black void. The power flowing through you is harnessed and redirected into the sky in a striking spear of purple light that pierces the eternal day. The Warrior of Light consumes the power of the Lightwarden. Upon defeating the creature, a cutscene plays that encapsulates the entirety of Shadowbringers’ themes. At the end of the dungeon, the Warrior of Light confronts the first Lightwarden, Philia. The difficulty in progressing unscathed becomes a message from the game itself that you should not expect this journey to be easy. For a first dungeon, Holminster Switch can be uncharacteristically brutal. The quest to defeat the first Lightwarden culminates in Shadowbringers’ first dungeon, which requires players to work in a group of four as they progress through three stages of clearing mobs and defeating bosses. The eternal day parts for the first time in a century. In order to bring the night back, you must vanquish these beasts. The ever-present day is controlled by creatures called Lightwardens that roam the remaining areas of the First that still allow people to cling to life. Will you take responsibility for what you have done to this world? Of course, you had good intentions, but we all know how the saying goes. As the player you must confront this identity you have claimed for so long. The moniker of Warrior of Light is spoken with vitriol by the residents of the Crystarium, it names those who consigned this world to its destruction. You learn that through your own actions in the past you indirectly led this world’s own Warriors of Light defeating the darkness, which flooded the world with a light that now threatens to consume and destroy it. There the citizens who call this place home reveal their way of life in the world of light. There is no escape.Įventually, players find themselves at the Crystarium, one of the last bastions of society. Awakening in a forest of bright purple foliage, the beating sun’s ever-persistent rays shine down and reflect off every surface. The First hurts the eyes of the Warrior of Light and the player due to its uncomfortable brightness. The Warrior of Light is dazed when they arrive on the First, one of many shards split from a once unified world. The Warrior of Light struggles to find purpose in a world where light is the villain.
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